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Mashing up QUAKE and Duck Hunt in a first person shooting range style game.


This game was developed using A-Frame, glTF models were created using Blender. Coding was done by Andrea Capobianco, logo design and duck concepts are a product of Falk Ridder’s creativity, the level model was created by Florian Isikci and textured by Jonathan Hale.

Other Info

Source of textures: source.